Creating a beetle-like chitin material with procedural textures

In this recipe, we will create a material similar to iridescent chitin (found in some kinds of beetles), as shown in the following screenshot:

Creating a beetle-like chitin material with procedural textures

The beetle chitin-like material as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.

Go to the World window and enable the Ambient Occlusion option with the Factor value as 0.10.

How to do it...

Let's start immediately with the material creation using the following ...

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