Chapter 4. Creating Man-made Materials in Cycles

In this chapter, we will cover the following recipes:

  • Creating a generic plastic material
  • Creating a Bakelite material
  • Creating an expanded polystyrene material
  • Creating a clear (glassy) polystyrene material
  • Creating a rubber material
  • Creating an antique bronze material with procedurals
  • Creating a multipurpose metal node group
  • Creating a rusty metal material with procedurals
  • Creating a wood material with procedurals

Introduction

On most occasions, artificial materials are quite easy to recreate in Cycles.

In the previous chapters we discussed the mechanics of building materials through procedural textures using the Cycles render engine. In this chapter, we'll discuss some artificial materials. Starting with ...

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