Creating a rock material using procedural textures

In this recipe, we will try to reach a result similar to the rock material we made through image maps in the previous recipe, but using only procedural textures. The output will look like what is shown in the following screenshot:

Creating a rock material using procedural textures

The procedural rock material as it appears in the final rendering

Getting ready

Start Blender and load the 9931OS_start.blend file.

  1. Select the Cube, go to the Object modifiers window, and assign a Subdivision Surface modifier. Set the Subdivisions levels for View and Render to 4. Go back to the Material window.
  2. Press T and in the Tool Shelf, click on the Smooth button under ...

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