Preparing an ideal Cycles interface for material creation

Before starting with the actual organization, it's a good idea to prepare a material creation screen to be saved in your Blender preferences.

It is possible, in fact, to prepare a basic scene setup that includes the elements and the settings we need to do the job best.

In any case, just take this recipe with a grain of salt, that is, take it as more of a suggestion or as a starting point that you can eventually modify to better suit your needs.

Getting ready

Start Blender and in the upper menu (the Engine to use for rendering button), switch to Cycles Render.

How to do it...

We are now going to customize the Default screen:

  1. Split the 3D view into two horizontal rows. To do this, move the mouse ...

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