Chapter 1. Overview of Materials in Cycles

In this chapter, we will cover the following recipes:

  • An overview of material nodes in Cycles
  • An overview of procedural textures in Cycles
  • How to set the World material
  • Creating a mesh-light material
  • Using volume materials
  • Using displacement

Introduction

Cycles' materials work in a totally different way than in Blender Internal.

In Blender Internal, you can build a material by choosing a diffuse and a specular shader from the Material window, by setting several surface options, and then by assigning textures (both procedurals and image maps as well) in the provided slots. All of these steps make one complete material. After this, it's possible to combine two or more of these materials by a network of nodes, thereby ...

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