Preparing the base mesh for sculpting

Once we have our base mesh completed, it's time to prepare it for the sculpting.

Getting ready

Open the Gidiosaurus_base_mesh.blend file and be sure to be out of Edit Mode, and therefore in Object Mode.

How to do it…

  1. Select the character's mesh and go to the Object Modifiers window under the main Properties panel to the right.
  2. Go to the Mirror modifier panel and click on the Apply button.
  3. If this is the case, expand the Subdivision Surface modifier panel, be sure that the View level is at 1, and click on the Apply button.
  4. Press Tab to go into Edit Mode and, if necessary, select all the vertices by pressing A; then, press Ctrl + N to recalculate the normals and exit Edit Mode.
  5. Go to the Properties sidepanel on the ...

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