Building the reptile skin shaders in Cycles

So, let's start with the Gidiosaurus skin.

Getting ready

But first, as usual, we must prepare the file:

  1. As the very first step, go to the texture_making folder and move the textures vcol.png, vcol2.png, norm.png, and norm2.png to the textures folder.
  2. Then start Blender and open the Gidiosaurus_baking_normals.blend file we saved in Chapter 11, Refining the Textures.
  3. Switch the left UV/Image Editor window with a Node Editor window and press the N key to get rid of the Properties sidebar. Put the mouse pointer in the 3D viewport to the right and press the T key to get rid of the Tool Shelf panel, then press the Z key twice to go in Solid viewport shading mode.
  4. Enable the 3rd scene layer, select and delete the ...

Get Blender 3D Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.