Transferring the eyeball rotation to the eyelids

This is a really simple trick that can add a lot of life to the facial expressions of an animated model, making the eyelids follow some of the movement of the eyeballs.

Getting ready

Following on from the previous recipes, open the Gidiosaurus_limits.blend file:

  1. If not already selected, select the Armature and enter Pose Mode.
  2. In the Object Data window, go to the Skeleton subpanel and enable the 30th bone layer, to show the deforming bones.
  3. In the Display subpanel, switch the bones' drawing mode from Wire to Octahedral:
    Getting ready

    The Skeleton subpanel with the bone layers

How to do it…

Now zoom to the character's ...

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