Book description
Build your very own stunning characters in Blender from scratch
In Detail
This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
What You Will Learn
- Create a basic mesh depicting the character's overall shape and mood in a few simple steps
- Use your sculpting skills to carve the character features from the mesh
- Find the best possible flow for your edge-loops to enhance the character features and for the best possible range of deformation
- Paint your character to enhance the surface's details
- Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible
Table of contents
-
Blender 3D Cookbook
- Table of Contents
- Blender 3D Cookbook
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- 1. Modeling the Character's Base Mesh
- 2. Sculpting the Character's Base Mesh
- 3. Polygonal Modeling of the Character's Accessories
- 4. Re-topology of the High Resolution Sculpted Character's Mesh
- 5. Unwrapping the Low Resolution Mesh
-
6. Rigging the Low Resolution Mesh
- Introduction
- Building the character's Armature from scratch
- Perfecting the Armature to also function as a rig for the Armor
- Building the character's Armature through the Human Meta-Rig
- Building the animation controls and the Inverse Kinematic
- Generating the character's Armature by using the Rigify add-on
- 7. Skinning the Low Resolution Mesh
- 8. Finalizing the Model
- 9. Animating the Character
-
10. Creating the Textures
- Introduction
- Making a tileable scales image in Blender Internal
- Preparing the model to use the UDIM UV tiles
- Baking the tileable scales texture into the UV tiles
- Painting to fix the seams and to modify the baked scales image maps
- Painting the color maps in Blender Internal
- Painting the color maps in Cycles
- 11. Refining the Textures
- 12. Creating the Materials in Cycles
- 13. Creating the Materials in Blender Internal
- 14. Lighting, Rendering, and a Little Bit of Compositing
- Index
Product information
- Title: Blender 3D Cookbook
- Author(s):
- Release date: July 2015
- Publisher(s): Packt Publishing
- ISBN: 9781783984886
You might also like
book
Blender 3D By Example
Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! About This …
book
Blender 3D Incredible Models
Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, …
book
Blender 3D By Example - Second Edition
Get up and running with Blender 3D through a series of practical projects that will help …
book
Blender 3D Printing by Example
Build four projects using Blender for 3D Printing, giving you all the information that you need …