Build your very own stunning characters in Blender from scratch
This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
What You Will Learn
Create a basic mesh depicting the character's overall shape and mood in a few simple steps
Use your sculpting skills to carve the character features from the mesh
Find the best possible flow for your edge-loops to enhance the character features and for the best possible range of deformation
Paint your character to enhance the surface's details
Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible
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