The Raw rendering phase
Previously, we have seen how to render an image in Cycles. It is quite different for an animation. It's best to first do a raw render of the shots with the following settings:
- We will start by adjusting the device. If you have a good graphics card, remember to check the GPU device option.
- Let's now adjust the samples in the Render panel (Properties | Render | Sampling). The skin needs enough samples to reduce a noisy effect. 100 or 150 samples are enough to have an idea, but consider setting a higher value for the final render.
- Still in the Sampling tab, we will put 1.00 to Clamp Direct and 1.00 to Clamp Indirect. It allows us to reduce the noise, but you may lose a little bit of the bright colors.
- We should remember to check ...
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