Chapter 3. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details

This chapter will be more technical than the previous one. We will see how to create a production-ready character with a nice topology, starting with the sculpture of our little alien. Of course, we can't go through all every possible techniques to reach our goal but you will have a solid understanding of what a good organic topology is. You will also learn how to retrieve the details of a sculpture with a normal map. Furthermore, you will learn how to enhance the look of the alien with an ambient occlusion. These maps could be a good starting point to create a more complex and rich texture later. As you learn more and more tools, you will be able to have ...

Get Blender 3D: Characters, Machines, and Scenes for Artists now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.