Time for action – simulating the glow of a kiln

Cycles offers a lot of ways to use light. Here, you are going to simulate the glow of a kiln as a white sphere acts as a light source and bounces light off red faces, turning the light that bounces to red light. First, you'll build the kiln:

  1. Open a new file in Blender.
  2. In the center of the top header, click the LMB over the button that says Blender Render, and choose Cycles Render from the drop-down menu, as shown in the following screenshot:
    Time for action – simulating the glow of a kiln
  3. Select the default lamp with the RMB. Press X to delete it.
  4. Select the cube with the RMB and press the Tab key to get into Edit Mode.
  5. In the 3D View header, click ...

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