Chapter 12. Rendering and Compositing

In the previous chapter, you learned a lot about lighting, how to use a standard three-point lighting system, and lots of variations on it. You learned to use light to control what the viewer sees. You practiced using wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In this chapter, you will focus on rendering and compositing. You will also do the following:

  • Edit scenes created on the island to tell a story using Video Sequence Editor
  • Combine the stereographic views into a single 3D animation using the Node Editor
  • Discover how to optimize your animations with the rendering controls
  • Discover how using the Cycles renderer instead of the ...

Get Blender 3D Basics Beginner's Guide Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.