Time for action – using proportional editing to create the port

Now that you have a good basis for your island, it's time to tailor it to your needs. The first step is creating an area to put houses, trees, and the pier:

  1. In the Layers control in the 3D View header, select Layer 2 with the LMB, and then select Layer 1 with Shift + LMB.
  2. I have provided a template that will help you in selecting the faces for the port and for the breakwater. Append the Port and Breakwater object from the 4909_10_Port and Breakwater Templates.blend file in this chapter's download kit.
  3. You'll now see two flat objects floating above your island, as shown in the following screenshot:
  4. Select the island with the RMB.
  5. Press 7 on the NumPad to get the Top view. Make sure that ...

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