Chapter 10. Modeling Organic Forms, Sea, and Terrain

In the earlier chapter, you finished off the sloop. You added the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and the ship's wheel that you made. You learned how to create a local axis for motion that is not on the global X, Y, and Z axes. You added the bonus sails, line, a door, and a detailed window for the portal in the download pack. You created several possible names for your sloop. Choosing font, letter spacing, extrusion, Bézier curves, and beveling, you made it look sharp.

This chapter will help you create a world for the sloop and boat. You'll learn a lot of cool new ways to model. In this chapter, you will perform the following tasks:

  • Use texturing to create an oceanic ...

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