O'Reilly logo

Blender 3D Basics Beginner's Guide Second Edition by Gordon Fisher

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action – setting up the boom and gaff so they swing

In addition to bringing all the parts into the same file, there are a couple of other things that need to happen to create the sloop. Some of the parts need to have the materials from the hull and the cabin added to them, and all of the parts must have their relationship to the hull defined. Objects that are fixed to the sloop, such as the cabin, will be joined to the hull to create a single object. Objects that move, such as the rudder, will have the hull parented to them.

Let's start by attaching the mast, the boom, and the gaff to the hull:

  1. Open 4909OS_09_sloop_hull_cabin.blend or the file with your hull and cabin.
  2. Select the hull with the RMB.
  3. Press Shift + S and choose Cursor to Center ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required