Chapter 9. Finishing Your Sloop

In the previous chapter, you learned many advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then copied some of the geometry of the hull to build a cabin that fits precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the Loop Cut tool, Edge Loops, and Edge Rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using spin tools and DupliVerts.

In this chapter, the sloop is going to come together and look great:

  • You'll add the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and the ship's ...

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