Time for action – making the shaft of the oar

Starting the oar is pretty easy. In Chapter 4, Modeling with Vertices, Edges, and Faces, you looked at the basic shapes that are present in Blender; this is where you will begin:

  1. Open Blender.
  2. Press X to delete the default cube.
  3. Press Shift + A and select a cylinder from the pop-up menu.
  4. In the Add Cylinder section of Tool Shelf set Vertices to 12, Radius to 0.083, and Depth to 4.2. You can use the Tab key to jump between the Vertices, Radius, and Depth buttons. Set the Cap Fill Type to Ngon. This will make the oar handle and shaft as seen in the following screenshot. Press Enter after setting the values.
  5. Now, you have the handle to the right length.
  6. Press the Tab key to get into Edit Mode.
  7. Press the NumPad ...

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