Summary

This first chapter was there to get you ready for Blender 3D.

You dipped your toe into Blender, opened it, rendered a scene, and closed Blender. You looked at the roots of animation, and the techniques that were developed to make animation producible and enjoyable. You got to see the beginning of computer animation and computer games and understand how the principles of animation apply to computer animation. You've got a top-ten list of cool things about Blender and some ideas on how you can use the skills that you will develop with this book.

In the next chapter, we will get you comfortable with working in Blender. We will discover the secrets behind all those windows, get an explanation of the basic geometry behind 3D animation, and learn ...

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