You are previewing Blender 3D: Architecture, Buildings, and Scenery.
O'Reilly logo
Blender 3D: Architecture, Buildings, and Scenery

Book Description

Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

  • Turn your architectural plans into a model

  • Study modeling, materials, textures, and light basics in Blender

  • Create photo-realistic images in detail

  • Create realistic virtual tours of buildings and scenes

In Detail

This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).

You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.

You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.

This book is about creating realistic models of building exteriors and interiors, and surrounding environment and scenery.

Table of Contents

  1. Blender 3D: Architecture, Buildings, and Scenery
  2. Credits
  3. About the Author
  4. About the Reviewer
  5. Preface
    1. What This Book Covers
    2. Conventions
    3. Reader Feedback
    4. Customer Support
      1. Errata
      2. Questions
  6. 1. Introduction to Blender and Architectural Visualization
    1. Architectural Visualization
    2. How about Blender 3D?
      1. Download Blender
    3. Hardware and Software Requirements for Blender
    4. Other Tools for Visualization
    5. CAD and 3D-Architectural Modeling
      1. 3D Models from the Internet
      2. Visualization with Blender
    6. Summary
  7. 2. Blender 3D: Quick Start
    1. Interface
    2. Windows and Menus
      1. Multiple Windows
      2. Merge Windows
      3. Header
        1. Add or Remove a Header
      4. Active Window
    3. Keyboard Shortcuts
    4. 3D Visualization
    5. Selecting Objects
      1. Selecting by Name
      2. Renaming Objects
    6. 3D Cursor
      1. Cursor Snap
    7. Modes
    8. Creating Objects
      1. Duplicating Objects
    9. Transforming Objects
    10. Cameras
    11. Render Basics
      1. Render Preview
    12. Summary
  8. 3. Modeling
    1. Types of Objects
    2. Mesh Primitives
    3. Mesh Editing
      1. Transformations
      2. Transforming with Precision
      3. Loop Subdivide
      4. Knife Tool
      5. Selecting Loops
      6. New Edges and Faces
      7. Merge
      8. Removing Double Vertices
    4. Extrude
      1. Extrude with Vertex
      2. Extrude with Edges
      3. Extrude with Faces
      4. Constraining the Extrude
      5. Modeling Example
    5. Modifiers
      1. Subsurf Modifier
        1. Smoothing Faces
      2. Array Modifier
      3. Array Example
      4. Boolean Modifier
      5. Mirror Modifier
    6. Groups
      1. How to Create a Group
    7. Proportional Editing
    8. Summary
  9. 4. Modeling for Architecture
    1. Architectural Modeling
      1. Modeling by Proportions
    2. Planning Is the Key to Success
    3. Precision Modeling
      1. Edge Length
      2. Transforming with Precision
    4. Layers
    5. Modeling in Practice
      1. Walls
      2. Rounded Corners
      3. Symmetry
      4. Openings
      5. Floors and Lining
        1. Modeling Using the Walls
        2. Modeling with Separated Objects
    6. Starting From a CAD Drawing
      1. Preparing the DXF Files
      2. Importing DXF files
    7. Summary
  10. 5. Modeling Details
    1. Level of Detail
    2. Windows
    3. Doors
    4. Summary
  11. 6. Modeling Furniture
    1. Create Models or Use a Library?
    2. How to Get Started?
      1. Appending Models
      2. Importing Models
    3. Modeling a Chair
    4. Modeling a Sofa
    5. Summary
  12. 7. Materials
    1. Creating and Organizing Materials
    2. Material Color
      1. Gradient Colors
    3. Shaders
      1. Diffuse
      2. Specular
    4. Ray Tracing
      1. Creating Glass
        1. Simple Glass
      2. Mirrors and Reflections
      3. Ray-traced Shadows
    5. Wireframe Materials
    6. Self-illumination
    7. Summary
  13. 8. Textures
    1. Procedural Textures vs. Bitmap Textures
    2. Texture Library
    3. Applying Textures
    4. Mapping
    5. Normal Map
    6. UV Mapping
      1. Unwrapping Scripts
    7. Summary
  14. 9. UV Mapping
    1. What is UV Mapping?
      1. Why UV Mapping?
        1. Marking the Model
      2. What Makes a Good Seam?
    2. Unfold the Model
      1. Editing the Unfolded Model
      2. Export the Unfolded Mesh
    3. Unwrapping Scripts
    4. Summary
  15. 10. Light Basics
    1. Lamps
      1. Energy
      2. Distance
      3. Color
      4. Controlling Light
      5. Hemi
      6. Sun
      7. Lamp
      8. Area
      9. Spot
        1. Volumetric Shadows
    2. Soft Shadows
    3. Lighting Exercise
    4. Summary
  16. 11. Radiosity and Ambient Occlusion
    1. Global Illumination
    2. Radiosity
      1. Vertex Paint
    3. Ambient Occlusion
      1. Outdoor Scene
      2. Indoor Scene
    4. Summary
  17. 12. Global Illumination with YafRay
    1. Installing YafRay
    2. Blender and YafRay
    3. YafRay Setup
    4. YafRay GI Setup
      1. SkyDome
        1. Lighting with SkyDome
      2. Full
        1. Interior Light with the Full Method
    5. YafRay Materials
    6. YafRay Lights
    7. Summary
  18. 13. Animation for Architectural Visualization
    1. Animation
      1. Planning the Animation
        1. Animatic
    2. Animation and Frames
    3. Keyframes
      1. Creating Keyframes
    4. Timeline
    5. Managing Keyframes
    6. IPO Curves
      1. Editing the Curves
    7. Using Curves
    8. Animating a Camera
      1. Adding a Target
    9. Rendering Animation
    10. Video Sequence Editor
      1. Editing Video Files
      2. Preview the Video
      3. Effects
      4. Meta Strip
      5. Exporting the Video from the Sequencer
    11. Interactive Animation
      1. Logic Bricks
        1. Sensors
        2. Controllers
        3. Actuators
    12. Walkthrough
      1. Export Walkthrough
    13. Summary
  19. 14. Post-Production with GIMP
    1. GIMP Interface
    2. Selection Tools
      1. Selecting Regular Shapes
      2. Selecting by Color
    3. Color Adjustment
      1. Color Balance
      2. Hue and Saturation
      3. Color Level
    4. Layers
      1. Create a New Layer
      2. Create a New Layer from a Selection
      3. Adding a Background Image
    5. Fixing Errors
    6. Watermark
    7. Summary