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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Walk-through

Now that we know what every type of logic brick does, let's start to build our own interactive animation. Before we start, we must prepare the environment. These two steps will guarantee the quality and accurate display of our scene:

  • To set up the light for the scene, we use Radiosity to make shadows and simulate some kind of global illumination. If you don't remember how to do that, just check Chapter 11.
  • For the textures, all of them have to use UV Mapping to be shown in the Game Engine. If you don't remember how to do that, just check Chapters 8 and 9.

If you have textured your scene for rendering, you will probably have to work on the textures again. It's a completely different production environment, and it's very hard to reuse ...

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