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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Chapter 10. Light Basics

This is the last thing about which we have to learn to make our scenes look real. Dealing with lights can really make the difference when we have a virtual scenario or architectural model. If you have ever worked with architecture, you must know that a big part of a good project is the behavior of light in various environments.

A scene with a poor light setup can be unpleasant in the real and virtual worlds. Or it can be even worse. Suppose we have a project that requires a good light, such as a living room. A setup that makes this scene look dark can jeopardize the chances of this project being sold.

Even being aware that a good light setup is the key to success with architectural visualization, why do we still see a lot ...

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