O'Reilly logo

Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Marking the model

The first task we have to accomplish to use UV mapping is the slicing of the model. Here, we won't use tools such as the Knife or the Loop Cut, but a different tool which will allow us to mark a seam on the model. To do that, we use have to change the Select Mode to Edge, and press Ctrl + E. A menu that groups all edge operations will appear:

Marking the modelUV mappingneed for

When we press this shortcut, a menu will appear giving us several options. One of these options is Mark Seam, which we will use to mark the edges of our model. These marks will be used to unfold the faces of the model.

In order to use this option, we have to select an edge, either by selecting ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required