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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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UV mapping

For some models, just placing an image on a surface is not enough. We have to take more control over all textures, and even create a more personalized texture for a model. With UV Mapping, we can create a texture image that fits exactly to all surfaces of a model and with the possibility to add details such as dirt and small imperfections to the texture image. Some of the painting of a texture can be done in Blender; we will take a look at that in the next chapter.

This kind of editing has to be done outside Blender, with painting software such as Gimp or Photoshop. Once this editing is done, we just have to apply the new texture again to the model.

What do we have to do to create a texture like this? The process for using this kind ...

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