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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Applying textures

To use a texture, we must apply a material to an object, and then use the texture with this material. We always use the texture inside a material. For instance, to make a plane that simulates a marble floor, we have to use a texture, and set up how the surface will react to light to give the surface a proper look of marble. To do that, we use the Texture panel, which is located right next to the Materials button. We can use a keyboard shortcut to open this panel; just hit F6 to open it:

Applying textures

There is a way to add a texture in the Material panel also, with a menu named Texture:

To get all the options, the best way to add a texture is ...

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