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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Modeling in practice

Now let's get our hands dirty! It's time to make some architectural models. To make things easier, we will split the modeling process in different parts. In the first part, let's learn how to deal with walls.

Walls

What's the best way to create walls? Well, there isn't one best way. What we have are different techniques that can be used to create this kind of object. Because each project has different needs, we have to analyze the project and choose the best way to model.

In most cases, starting with a simple shape like a plane can create very good results. If we start with a plane, there will be a limited number of vertices for us to edit and manipulate. This way, our modeling will be easier and will be done with little trouble. ...

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