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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Mesh primitives

The first step to work with subdivision modeling is to learn which primitive shapes we have in Blender. This is because our first step will be always creating one of these shapes. To create these Mesh objects, we press the Space bar or press Shift + A. In the toolbox, we choose Add | Mesh:

Mesh primitives

As we can see, there are a lot of primitive types from which to choose. When we create some of these primitives, some parameters like number of sides and subdivisions must be set. Let's see how it works:

  • Plane: This option creates a simple plane with four vertices. There aren't any more parameters for this object. We can start almost any type of ...

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