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Blender 2.5 HOTSHOT

Book Description

Challenging and fun projects that will push your Blender skills to the limit

  • Exciting projects covering many areas: modeling, shading, lighting, compositing, animation, and the game engine

  • Strong emphasis on techniques and methodology for the best approach to each project

  • Utilization of many of the tools available in Blender 3D for developing moderately complex projects

  • Clear and concise explanations of working in 3D, along with insights into some important technical features of Blender 3D

  • Projects that you can tweak yourself to create magnificent finished models. Have a look at Chapter 9 and Chapter 10 and see for yourself.

  • Here is a video detailing the projects included in the book:

In Detail

Blender 2.5 Hotshot will show you how powerful and capable Blender 3D is when you exploit its full potential. Move beyond basic tasks in Blender 3d and dive into more challenging territory. Ditch simple boring characters in favor of creating more detailed, visually rich, and polished results.

We will start by covering all the steps involved in producing a complete image from scratch by working on a scene of a starship; then we'll go into working with blueprints by creating an aircraft scene and a car model. Next you will use the video editor by creating a professional looking demo-reel followed by the game engine to create an interactive first person architectural walkthrough.

Since each chapter is a complete project you'll also learn to create very nice materials, including multi-layered textures and the usage of color ramps to achieve special effects. On the lighting part you'll be learning various tricks to control how each light behaves and affects the scene, along with some basic setups for common situations. On the modeling part you'll be working both on mechanical and organic objects, learning some key concepts along the way.

Compositing is widely used to take normal renders to the next level and add some nice special effects like glare. You will even have the opportunity to write some Python code for the game engine. Finally, you'll work on creating a snail using some advanced texturing tricks and compositing it into real footage.

Create very cool scenes from scratch and learn basic concepts and good techniques along the way

Table of Contents

  1. Blender 2.5
    1. Blender 2.5 HOTSHT
    2. Credits
    3. About the Author
    4. About the Reviewers
    5. www.PacktPub.com
      1. Support files, eBooks, discount offers and more
        1. Why Subscribe?
        2. Free Access for Packt account holders
    6. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
        1. Mission Briefing
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
        5. Task 1
        6. Prepare for Lift Off
        7. Engage Thrusters
        8. Objective Complete - Mini Debriefing
        9. Classified Intel
      5. Reader feedback
      6. Customer support
        1. Downloading the example code
        2. Errata
        3. Piracy
        4. Questions
    7. 1. Render a Starship Shield Impact
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Modeling the mother ship
        1. Prepare For Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      3. Modeling the space fighter
        1. Prepare For Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
        4. Classified Intel
      4. Shading the space fighter
        1. Prepare For Lift Off
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      5. Modeling and shading the planet
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      6. Creating the nebula background
        1. Engage Thrusters
          1. Particle's Party
          2. Compositing The Nebula
        2. Objective Complete Mini Debriefing
        3. Classified Intel
      7. Assembling and organizing the final scene
        1. Engage Thrusters
          1. Energy Shield To The Rescue
        2. Objective Complete - Mini Debriefing
      8. Compositing the final scene
        1. Prepare For Lift Off
        2. Getting On With It
        3. Objective Complete - Mini Debriefing
      9. Mission Accomplished
      10. You Ready to go Gung HO? A Hotshot Challenge
    8. 2. Fly a Fighter Aircraft Through a Storm
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Modeling the fighter aircraft
        1. Prepare for Lift Off
        2. Engage Thrusters
          1. First stage
          2. Second stage
          3. Third stage
          4. Fourth stage
          5. Fifth stage
        3. Objective Complete - Mini Debriefing
        4. Classified Intel
          1. A word on topology
      3. Shading the fighter aircraft
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      4. Modeling and shading the storm cloud
        1. Prepare for Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
        4. Classified Intel
      5. Assembling the final scene
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      6. Animating the fighter aircraft
        1. Prepare for Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      7. Animating a simple lightning effect
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      8. Mission Accomplished
      9. You Ready to go Gung HO? A Hotshot Challenge
    9. 3. Construct a Car using Modeling and Shading
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Creating the initial patches for the model
        1. Prepare for Lift Off
        2. Engage Thrusters
        3. Objective Complete- Mini Debriefing
        4. Classified Intel
      3. Creating the doors
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      4. Joining the patches
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      5. Creating the wheels
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      6. Shading
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      7. Simple render setup
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      8. Mission Accomplished
      9. You Ready to go Gung HO? A Hotshot Challenge
    10. 4. Create a Professional Looking Demo Reel
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Creating The Intro And Closing Image
        1. Prepare For Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      3. Creating The Studio Setup
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      4. Creating The Individual Scenes
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
          1. A Word On Datablocks
      5. Composing The Final Video
        1. Prepare For Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
        4. Classified Intel
      6. Mission Accomplished
      7. Are You Ready To Go Gung HO? A Hotshot Challenge
    11. 5. Build an Interactive Walkthrough Using the Game Engine
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Modeling The Building
        1. Prepare For Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      3. Modeling The Environment
        1. Engage Thrusters
          1. Grass
          2. Cement Floor
          3. Fence
          4. Trees
          5. Skydome
        2. Objective Complete - Mini Debriefing
      4. Shading The Environment
        1. Engage Thrusters
          1. Skydome
          2. Grass
          3. Floor
          4. Fence
          5. Trees
        2. Objective Complete - Mini Debriefing
      5. Shading The Building
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      6. SETTING UP THE OBJECTS For The Game Engine
        1. Engage Thrusters
          1. Objects Setup
          2. Logic Bricks Setup
        2. Objective Complete - Mini Debriefing
      7. Scripting
        1. Engage Thrusters
      8. Objective Complete - Mini Debriefing
      9. Classified Intel
      10. Mission Accomplished
      11. You Ready To Go Gung HO? A Hotshot Challenge
    12. 6. Detailed Render of the Earth from Space
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Preprocessing the Textures
        1. Engage Thrusters
          1. Clouds Map
          2. Specular Map
          3. Bump Map
        2. Objective Complete - Mini Debriefing
      3. Object Setup
        1. Prepare for Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      4. Lighting Setup
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      5. Compositing Preparation
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      6. Compositing
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      7. Mission Accomplished
      8. You Ready To Go Gung HO? A Hotshot Challenge
    13. 7. Animate a Humanoid Character
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Creating the Armature
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      3. Armature Setup
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
          1. Parenting
          2. Constraints
      4. Skinning
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      5. Animation Keys
        1. Getting ready
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
        4. Classified Intel
      6. Animation Breakdowns
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      7. Animation Tweaks
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      8. Mission Accomplished
      9. You Ready To Go Gung HO? A Hotshot Challenge
    14. 8. Create a Snail
      1. Mission Briefing
        1. What Does It Do?
        2. Why Is It Awesome?
        3. Your Hotshot Objectives
        4. Mission Checklist
      2. Modeling the Shell
        1. Prepare for Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      3. Shading the Shell
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      4. Modeling the Body
        1. Prepare for Lift Off
        2. Engage Thrusters
        3. Objective Complete - Mini Debriefing
      5. Shading the Body
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
        3. Classified Intel
      6. Scene Setup
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      7. Compositing
        1. Engage Thrusters
        2. Objective Complete - Mini Debriefing
      8. Mission Accomplished
      9. You Ready To Go Gung HO? A Hotshot Challenge