Preface

This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques, and approaches involved in creating rigs and animations; you'll be able to adapt them to your own characters and films.

What this book covers

Chapter 1, Get Rigging—It's about the essential concepts and recipes you need to know before creating the controllers for your character. Master them and you'll avoid lots of headaches in the future.

Chapter 2, Rigging the Torso—Here we'll begin rigging our character's torso. It's a crucial set of recipes where you'll learn how to control things such as the pelvis, the neck, and how to stretch them ...

Get Blender 2.5 Character Animation Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.