Chapter 10. Drama King: Acting in Animation

In this chapter, we will cover the following topics:

  • In the blink of an eye
  • Walking with style
  • Talking heads (and bodies)

Introduction

All animation principles and techniques portrayed in this book will help you create appealing and fluid movements for your characters. But movements alone are useless: they need a reason to exist; they ought to have meaning. From subtleties such as blinking eyes, to full body motion and lip sync, everything must have a purpose.

The animator must know the character and understand the motivations behind each action. You need to ask yourself some questions before you start drawing or moving controls on screen. There is a useful and widely used acting technique known as W.O.F.A.I.M. ...

Get Blender 2.5 Character Animation Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.