Like clay: refining with the AniSculpt technique

Among Blender's very interesting features is the ability to "sculpt" meshes in the 3D view, deforming their shapes without having to worry about individual vertices, edges, or faces. While—at first—this is something useful only for character modelers, it's been used as a new paradigm for animation refinement in Blender.

The use of sculpting tools in Blender to enhance the character's shapes in movement, saving separate Shape Keys for each enhancement during the timeline, is called AniSculpt. This technique was first demonstrated by the well known character animator and teacher Daniel Martinez Lara, also known as Pepeland.

This technique is incredibly useful because it liberates the character riggers ...

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