Extremes, Breakdowns, Inbetweens, ones and twos

So you want to create great animations but are still confused by some terms? Let's try to make them clear for you.

Every time you press I on the Blender 3D View for an object or bone, you're creating or replacing a keyframe. In digital animation, a keyframe is a saved property for an object at one frame of the timeline. This can be the location, rotation, scale, color, and basically any property value that you can change and save.

One thing that causes confusion is the fact that a vast terminology developed during years of 2D animation is still used in 3D, and there is an overlap of old and new terms. For the software, every property saved in the timeline is a keyframe. For an animator, each keyframe ...

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