Appendix A. Planning Your Animation

In this chapter, we will cover the following topics:

  • Creating thumbnails with Grease Pencil
  • Naming conventions
  • Extremes, Breakdowns, Inbetweens, ones and twos

Introduction

When we think of animation, all we want is to get our hands dirty as soon as possible and bring our characters to life. But if we do that, we'll soon face problems that could easily have been solved with some careful planning.

To model facial shape keys, for example, a good planning phase will offer a list of necessary facial expressions, so you won't face any surprises such as missing shapes at the animation stage. You will also have a clearer picture of what rigging features you'll have to build for your character; this way you won't spend too ...

Get Blender 2.5 Character Animation Cookbook now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.