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Blended: Using Disruptive Innovation to Improve Schools

Book Description

Navigate the transition to blended learning with this practical field guide

Blended is the practical field guide for implementing blended learning techniques in K-12 classrooms. A follow-up to the bestseller Disrupting Class by Clayton M. Christensen, Michael Horn, and Curtis Johnson, this hands-on guide expands upon the blended learning ideas presented in that book to provide practical implementation guidance for educators seeking to incorporate online learning with traditional classroom time. Readers will find a step-by-step framework upon which to build a more student-centered system, along with essential advice that provides the expertise necessary to build the next generation of K-12 learning environments. Leaders, teachers, and other stakeholders will gain valuable insight into the process of using online learning to the greatest benefit of students, while avoiding missteps and potential pitfalls.

If online learning has not already rocked your local school, it will soon. Blended learning is one of the hottest trends in education right now, and educators are clamoring for "how-to" guidance. Blended answers the call by providing detailed information about the strategy, design, and implementation of a successful blended learning program.

  • Discover a useful framework for implementing blended learning

  • Unlock the benefits and mitigate the risks of online learning

  • Find answers to the most commonly asked questions surrounding blended learning

  • Create a more student-centered system that functions as a positive force across grade levels

  • Educators who loved the ideas presented in Disrupting Class now have a field guide to making it work in a real-world school, with expert advice for making the transition smoother for students, parents, and teachers alike. For educational leaders seeking more student-centered schools, Blended provides the definitive roadmap.

    Table of Contents

    1. Cover
    2. More Praise for Blended
    3. Title Page
    4. Copyright
    5. List of Videos
    6. Foreword: When Disruptive Innovation and Paradigms Collide
      1. The Relationship between Strategy and Innovation
    7. Acknowledgments
    8. About the Authors
    9. Introduction
      1. Pattern of Disruptive Innovation
      2. Disruptive Innovation and Online Learning
      3. The Factory-Based Model of Schooling
      4. Student-Centered Learning
      5. Why Schools Are Reaching a Tipping Point
      6. Building a Field of Experts
      7. What You'll Find in This Book
      8. Notes
    10. Part 1: Understanding
    11. Chapter 1: What Is Blended Learning?
      1. Online Learning's Upward March
      2. What Blended Learning Is—and Isn't
      3. Models of Blended Learning
      4. Mixing of Blended Models
      5. Notes
    12. Chapter 2: Are All Classrooms Going to Blend?
      1. The Theory of Hybrids
      2. Is Blended Learning Disruptive?
      3. Hybrid Models of Blended Learning
      4. Disruptive Models of Blended Learning
      5. Foreseeing the K–12 Education Revolution
      6. What Is to Become of Schools?
      7. Notes
    13. Part 2: Mobilizing
    14. Chapter 3: Start with the Rallying Cry
      1. The Alternative to Cramming
      2. Defining the Problem or Stating the Goal
      3. Should Leaders Focus on Sustaining or Disruptive Rallying Cries?
      4. How to Identify Core Opportunities
      5. How to Identify Nonconsumption Opportunities
      6. Threats versus Opportunities
      7. Notes
    15. Chapter 4: Organize to Innovate
      1. A Framework for Team Design
      2. Applying the Team Framework to Schools
      3. Using Multiple Types of Teams
      4. The Cost of Getting It Wrong
      5. Notes
    16. Part 3: Designing
    17. Chapter 5: Motivate the Students
      1. The Importance of Student Willingness to Learn
      2. The Jobs-to-Be-Done Theory
      3. Students' Jobs to Be Done
      4. The Architecture of a Job
      5. Fulfilling the Job for Students
      6. What to Integrate, and How
      7. Blended Learning's Role in Fulfilling Student Jobs
      8. The Danger of Asking Students to Change Jobs
      9. Notes
    18. Chapter 6: Elevate Teaching
      1. Designing the Teacher Role from the Student Perspective
      2. Designing the Teacher Role from the Teacher Perspective
      3. Doing Right for Students and Teachers
      4. Notes
    19. Chapter 7: Design the Virtual and Physical Setup
      1. Product Architecture and Interfaces
      2. The Shift in Personal Computer Architecture
      3. The Shift toward Modularity in Education
      4. Integrated versus Modular Online Content
      5. Integrated versus Modular Operating Systems
      6. Integrated versus Modular Physical Space
      7. Aligning Your Strategy to Your Circumstances
      8. Notes
    20. Chapter 8: Choose the Model
      1. Match the Model to the Type of Problem
      2. Match the Model to the Type of Team
      3. Match the Model to the Desired Student Experience
      4. Match the Model to the Role of the Teacher
      5. Prioritizing Options and Making the Selection
      6. Notes
    21. Part 4: Implementing
    22. Chapter 9: Create the Culture
      1. What Is Culture?
      2. The Power of Culture for Children
      3. The Power of Culture in Schools
      4. How to Shape Culture
      5. The Power of Culture in Blended-Learning Implementations
      6. It's Not Too Late
      7. Notes
    23. Chapter 10: Discover Your Way to Success
      1. Discovery-Driven Planning
      2. Start with the Outcomes
      3. Create an Assumptions Checklist
      4. Implement a Plan—To Learn More
      5. Should We Go Forward, Change, or Shelve the Plan?
      6. Notes
    24. Chapter 11: Conclusion
      1. Implement over Time
      2. Blended Learning Is a Team Sport
      3. Understand, Mobilize, Design, Implement
      4. Notes
    25. Appendix Questions for Discussion
      1. Chapter 1
      2. Chapter 2
      3. Chapter 3
      4. Chapter 4
      5. Chapter 5
      6. Chapter 6
      7. Chapter 7
      8. Chapter 8
      9. Chapter 9
      10. Chapter 10
      11. Conclusion
    26. Index
    27. End User License Agreement