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Beginning Xcode

Book Description

Xcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build.

So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK.

You'll learn:

  • How to build iOS apps using the latest Xcode

  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more

  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control

  • How to take advantage of Xcode's vast libraries, frameworks and bundles

  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies

  • How to share your app using organizer, localization, auto layout, and more

By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store.

What you'll learn

  • How to build iOS apps using the latest Xcode

  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more

  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control

  • How to take advantage of Xcode's vast libraries, frameworks and bundles

  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies

  • How to share your app using organizer, localization, auto layout, and more

Who this book is for

This book is for those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient with writing and testing their code.

Table of Contents

  1. Title Page
  2. Dedication
  3. Contents at a Glance
  4. Contents
  5. About the Author
  6. About the Technical Reviewer
  7. Acknowledgments
  8. Introduction
  9. Part 1: Getting Acquainted
    1. Chapter 1: Welcome to Xcode
      1. What Is Xcode?
      2. Why Choose Xcode?
      3. Prior Assumptions
      4. What’s Covered in This Book
      5. Getting and Installing Xcode
      6. Firing Up Xcode
      7. Apple’s Resources for Developers
      8. The Dev Center
      9. Your Developer Account
      10. Additional Resources
      11. Summary
    2. Chapter 2: Diving Right In
      1. Creating Your First Xcode Project
      2. The Project
      3. Designing the Interface
      4. Making Connections
      5. Running and Testing
      6. Adding Files
      7. Summary
    3. Chapter 3: Project Templates and Getting Around
      1. Project Templates
      2. Getting Around
      3. Summary
    4. Chapter 4: Building Interfaces
      1. Getting Ready
      2. Before You Start
      3. Building the Interface
      4. Summary
    5. Chapter 5: Getting Help and Code Completion
      1. Getting Help
      2. Apple’s Web Site
      3. Code Completion
      4. Summary
    6. Chapter 6: Constraints
      1. Understanding Auto Layout
      2. Building an Authentication View
      3. Previewing Your Layout
      4. Finishing Touches
      5. Summary
  10. Part 2: Diving Deeper
    1. Chapter 7: Storyboards
      1. A Brief History of Storyboards
      2. Creating a New Project Called SocialApp
      3. Building up the Storyboard
      4. Linking Scenes and Building Interfaces
      5. Summary
    2. Chapter 8: Table and Collection Views
      1. What Is a Table View?
      2. Configuring the Accounts View
      3. Configuring the Feed View
      4. Configuring the Tweet View
      5. Configuring the Compose View
      6. Discovering the Collection View
      7. Adding a Collection View Controller
      8. Summary
    3. Chapter 9: Frameworks, Libraries, and Targets
      1. Understanding Frameworks
      2. Static Libraries
      3. Working with Multiple Targets
      4. Discovering Modules
      5. Summary
    4. Chapter 10: Advanced Editing
      1. Getting Started
      2. Efficient Editing
      3. Summary
    5. Chapter 11: Debugging and Analysis
      1. Building the Application
      2. Using Breakpoints to Resolve Logical Errors
      3. Runtime Errors
      4. Compile-Time Errors
      5. Tools to Help with Debugging
      6. Summary
  11. Part 3: Final Preparations and Releasing
    1. Chapter 12: Version Control with Git
      1. Why Use Version Control?
      2. Creating the Project
      3. Committing Changes
      4. Branching Within a Repository
      5. Using a Remote Repository
      6. Summary
    2. Chapter 13: Localization
      1. Creating the Castles Application
      2. Localizing the Application
      3. Summary
    3. Chapter 14: The Organizer
      1. What Is the Organizer?
      2. Preparing Xcode for Deploying to a Device
      3. The Devices Organizer
      4. The Projects Organizer
      5. The Archives Organizer
      6. Summary
    4. Chapter 15: Building, Sharing, and Distributing Applications
      1. Final Checks Before Publishing Your Application
      2. Discovering iTunes Connect
      3. Uploading an Application to iTunes Connect
      4. Submitting Your Application to the App Store
      5. Submitting Applications Using Application Loader
      6. Summary
      7. Next Steps
  12. Index