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Beginning WebGL for HTML5 by Brian Danchilla

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Introduction

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and render realistic scenes. To ensure enjoyable development, we will show how to use debugging tools and survey libraries which can maximize productivity.

Audience

Beginning WebGL for HTML5 is aimed at graphics enthusiasts with a basic knowledge of computer graphics techniques. A knowledge of OpenGL, especially a version that uses the programmable pipeline, such as OpenGL ES is beneficial, but not essential. We will ...

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