O'Reilly logo

Beginning WebGL for HTML5 by Brian Danchilla

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 7

image

Three.js Framework

There are many WebGL frameworks that are available to abstract away the lower-level application programming interface (API) calls that we have covered in the first six chapters of the book. This abstraction helps to make WebGL development easier and more productive. We will discuss several WebGL frameworks in the next chapter. In this chapter we will concentrate on one of the most widely used frameworks – Three.js. We will cover the following:

  • A background of the library
  • How to start development with Three.js
  • Falling back to a 2D canvas context for rendering if WebGL is not supported
  • Three.js API calls to easily ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required