WHAT YOU WILL LEARN IN THIS CHAPTER
WROX.COM CODE DOWNLOADS FOR THIS CHAPTER
You can find the wrox.com code downloads for this chapter at www.wrox.com/remtitle.cgi?isbn=9781118314418 on the Download Code tab. The code is in the Chapter 16 download and individually named according to the names throughout the chapter.
Until this point you have used Windows Presentation Foundation in much the same way that you use the other major technology for creating windows applications in Visual Studio: Windows Forms. But that is about to change. WPF can style any control and use templates to change existing controls to look nothing like they do out-of-the-box. In addition to that, you are going to start working more and more by typing XAML. Although this might seem like a burden at first, the ability to move and fine-tune the display by setting properties will quickly become second nature, and you will find that there is quite a bit in XAML that cannot be done in the designer, such as creating animations.
Now it is time to continue where you left off in Chapter 15 and continue with the game ...