Acknowledgments

This book could not have been written without the incredible folks at Apress. The idea of a Swift iOS gaming book began with a conversation with Steve Anglin and came to life with a great discussion about gaming and Apple with Michelle Lowman. Mark Powers and James Markham kept the book on the rails and brought it safely into the station. Bruce Wade made sure all of the technical statements made sense and the code compiled and ran successfully. I thank you all.

I want to send out a special thanks to Wes Matlock for taking over the Scene Kit section of the book when my father passed. I just did not have the time or energy to complete the second section of the book, and Wes stepped in without hesitation.

I also want to thank Deborah ...

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