Increasing the Complexity

Up to now, we have created a bare-bones game with a single town (with one map for the exterior, and another for the interior), a single dungeon, and a pair of starting area maps all connected by a world map. That puts our MV project at six maps. During this part of the book we will explore the following topics:

  • Adding a second dungeon to the game that requires the key item we created in Chapter 2 to be opened.

  • Adding an arena that makes ample use of eventing and allows the player to fight predetermined enemy encounters for fame and glory.

  • Adding a treasure hunt system to the game with a Compass item that tells the player their X,Y coordinates and hiding treasure in certain parts of the world.

  • And more!

We have just scratched ...

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