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Beginning Python Games Development : With Pygame, Second Edition by Will McGugan, Harrison Kinsley

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CHAPTER 4

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Creating Visuals

Computer games are very visual in nature, and game developers spend a lot of time working on manipulating graphics and refining the visuals to create the most entertaining experience for the player. This chapter gives you a strong foundation in generating visuals for computer games.

Proceeding through this chapter, we will use examples written in Python and using the Pygame module to illustrate our point. You are not required to understand these programs in full, but you’re encouraged to try!

Using Pixel Power

If you peer closely at your computer screen, you should be able to make out that it is composed of rows and ...

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