Copyright by Jonathan S. Harbour

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Introduction

This book will teach you how to create games with the awesome Java language. Previous editions emphasized the casual game market with chapter projects designed to run in AppletViewer or in a web browser. While still relevant, the code in this new edition is a bit simpler, using a JFrame more often instead of an applet, so that examples can be run as a Java application. Some chapters still feature applet projects, while many others are now JFrame-based applications. The final Galactic War project in Part III is still an applet, since a focus of the book is an emphasis on the casual game market. Game programming is a challenging subject, and it can be difficult to figure out how to get started. This book takes away some of the mystery ...

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