Copyright by Jonathan S. Harbour

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Chapter 11. Galactic War: From Vectors to Bitmaps

The Galactic War project will demonstrate just one type of game that can be created in Java. This game is complex, but that complexity is hidden inside a game engine that, once written, does not need to be opened again. You will write an applet that will inherit from the game engine, and then the vast majority of the core code for the game will be handled behind the scenes. We’ll build the game step by step, beginning with the simplistic Asteroids-style game from Chapter 3, gradually improving the game until it is finished and ready to be put up on your website. The first step to building Galactic War is to begin converting the original project from an entirely vector-based game into a bitmap-based ...

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