CHAPTER 7

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Integrating Third-Party Software

This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:

  • The LibGDX Particle Editor, to create visual effects
  • Tiled, a general-purpose map editor, to simplify the level design process
  • Box2D, a physics engine, to simulate realistic physics-based interactions

You’ll use each of these in developing new LibGDX projects. The chapter concludes with a project that incorporates features from all three of these tools.

Working with Particle Systems in LibGDX

A particle system is a collection ...

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