O'Reilly logo

Beginning Java Game Development with LibGDX by Lee Stemkoski

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 2

image

The LibGDX Framework

This chapter introduces many of the major features of the LibGDX library. It illustrates how to use them in the process of creating a game called Cheese, Please!, where you help the player’s character, Mousey, scurry around the floor while looking for a tasty piece of cheese. A screenshot of this game in action appears in Figure 2-1. You’ll see a few ways to accomplish standard game programming tasks, such as representing game entities. Then, you’ll incrementally add a variety of features, such as animation, a user interface, and an introductory menu screen.

Figure 2-1. The main screen for the game Cheese, Please! ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required