The LibGDX Framework
This chapter introduces many of the major features of the LibGDX library. It illustrates how to use them in the process of creating a game called Cheese, Please!, where you help the player’s character, Mousey, scurry around the floor while looking for a tasty piece of cheese. A screenshot of this game in action appears in Figure 2-1. You’ll see a few ways to accomplish standard game programming tasks, such as representing game entities. Then, you’ll incrementally add a variety of features, such as animation, a user interface, and an introductory menu screen.
Figure 2-1. The main screen for the game Cheese, Please! ...