Summary

In this chapter, we covered a lot of information in a very condensed manner. You learned how to send and receive data between two or more iOS devices using both Game Kit networking and Game Center networking. In addition, you learned how to handle network state changes, such as disconnections. We put the principles learned in this chapter into use in our UFO game, creating a multiplayer iOS game from the ground up in less than eight chapters. In the next chapter, we will explore Game Center's turned-based gaming APIs, which were added with the release of iOS 5.

Get Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.