Sample Game: UFOs

In my experience, most developers are “experience-type” learners. This means that they learn best by doing, not by watching or listening. When I first started to learn how to program, I would copy source code out of code magazines line by line into a Commodore 64. The experience of physically typing in each line of code is what made the information stick. Listening to a lecture or watching someone else write code prevented me from retaining a good deal of the information. I can't imagine I would have stayed with this career path if lectures and demonstrations were my only ways of learning. This book is designed in the spirit of experience-type learners.

The first thing we cover, before moving into Game Kit itself, is working ...

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