You are previewing Beginning iOS Game Development.

Beginning iOS Game Development

Cover of Beginning iOS Game Development by Patrick Alessi Published by Wrox
  1. Cover
  2. Introduction
  3. Part I: The Tools to Get Started
    1. Chapter 1: Games on iOS
      1. What Makes a Good iOS Game?
      2. Developing Your Idea
      3. Game-Related Frameworks
      4. Summary
    2. Chapter 2: The Xcode Programming Environment
      1. The Coding Environment
      2. Xcode Debugging Tools
      3. Building a Simple Interface
      4. Summary
      5. Exercises
    3. Chapter 3: The C Programming Language
      1. Introducing C
      2. Variables and Expressions
      3. Loops
      4. Execution Flow and Decisions
      5. Breaking Up Code with Functions
      6. Pointers
      7. A Game Example
      8. Summary
      9. Exercises
    4. Chapter 4: The Objective-C Programming Language
      1. Classes and Objects
      2. Inheritance
      3. Building a Game in Objective-C
      4. Summary
      5. Exercises
    5. Chapter 5: The Cocoa Foundation Framework
      1. Model-View-Controller Architecture
      2. Your First iOS Game
      3. Building the UI
      4. Outlets and Actions
      5. Handling Text with NSString
      6. Collecting Objects with NSArray
      7. Building the Game Model
      8. Periodic Events and Timers
      9. Summary
      10. Exercises
  4. Part II: Game Building Blocks
    1. Chapter 6: Drawing with UIKit and Core Graphics
      1. Introducing the Drawing Frameworks
      2. The Drawing Environment
      3. Advanced Drawing with Core Graphics
      4. Starting the Blocker game with the BlockView
      5. Working with Images
      6. Animation and Timing with CADisplayLink
      7. Finishing the Blocker Game
      8. Summary
      9. Exercises
    2. Chapter 7: Responding to User Interaction
      1. Events in iOS
      2. Building a Simple Touch-Based Game: Simon Says
      3. Responding to Motion with the Accelerometer
      4. Recognizing Gestures
      5. Summary
      6. Exercises
    3. Chapter 8: Animating Your Graphics
      1. Animating Images with UIImageView
      2. Introducing Core Animation
      3. A Brief Introduction to Blocks
      4. Animating UIView Properties and Transitions
      5. Core Animation Basics
      6. Summary
      7. Exercises
    4. Chapter 9: Making Noise with iOS Audio APIs
      1. Playing Simple Sounds with the System Sound Services
      2. Playing Sounds with the AV Foundation Framework
      3. Media Player Framework
      4. Summary
      5. Exercises
    5. Chapter 10: Building a Networked Game with GameKit
      1. Introducing GameKit
      2. Starting Out
      3. Networking Your Game
      4. NSData and NSCoding
      5. Converting Classes to Data with Archives
      6. Connecting and Sending Data
      7. Running the Game
      8. Summary
      9. Exercises
  5. Appendix
    1. Chapter 2
    2. Chapter 3
    3. Chapter 4
    4. Chapter 5
    5. Chapter 6
    6. Chapter 7
    7. Chapter 8
    8. Chapter 9
    9. Chapter 10
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This appendix contains the answers to the exercises that are found at the end of each chapter.

Chapter 2

1. The easiest way to find anything in your code is by using the Search navigator in the Navigation area. Simply bring up the Search navigator by clicking the magnifying glass icon at the top of the Navigation area. Then, type viewDidLoad in the search box. The Navigation area will show the search results. Click on one of the results to move into the code file where you found the viewDidLoad method.

2. You can use the Issue navigator to see a list of the errors that the compiler found. You can click on any issue to navigate to the source of the error in your code. Fixing issues will cause the old issue to disappear from the Issue navigator.

3. You can easily re-indent blocks of code by highlighting them in the editor and choosing Editor ⇒ Structure ⇒ Re-indent from the menu bar. Executing the Re-indent command on the given code results in the following indentation:

for (int i=0;i<10;i++){
    for (j=0; j<100; j++) {
        for (k=100; k>0; k--) {
            // Do something in your code

Notice how it is now easy to see the structure of the nested loops.

4. Open the Quick Help inspector and put the cursor on the viewDidLoad method in the SampleUIViewController.m code file. In the Quick Help inspector, you will see that viewDidLoad is declared in UIViewController.h.

5. Start a new Single View Application. I called mine, “Exercise.” Open the XIB file in Interface builder and drag ...

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