Understanding Animations

There are two key components to creating an event-driven game. The first is creating animations, and the second is managing the game state. There are several ways to create animations in an iOS application. In the preceding chapter, we implemented animations to transition from view to view. In this section, we will review how that was done and show a similar example to flesh out your understanding. At the end of this chapter, you will take a look at yet a third technique that explores the backing classes used by the first two examples.

The Static Animation Tasks of UIView

The class UIView has static tasks designed to simplify the creation of basic animations. These same tasks can be used to trigger canned animations, ...

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