Creating the Images Files

Regardless of the art direction of your game, at the end of the day you will need a number of images files, at a specific size, to actually implement your game. We are going to first explore some naming conventions that will help you manage the case where you want different images for different devices. Then we will review the images required by all iOS applications—things like icons and launch screens. We will conclude this section with a discussion of how to pick appropriate image sizes.

Naming Conventions

At the time of writing, there are three different screen resolutions that must be accounted for when creating an application. It is very common to want to use different images based on which one of the three resolutions ...

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